Actions

Advantage line

<!-- no tagline -->

If the Attacking Team throws all 6 batons and does not topple all of the field kubbs in the defending teams’ half of the pitch, then an advantage line is created running parallel to the baselines and through the center of the field kubb closest to the centerline. Batons may be thrown from anywhere on the advantage line, but all field kubb throws as well as all attacks at the king must be done from behind the baseline.